Tetris design system.
Tetris design system — Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
See it in context
The same design tokens applied across artifact kinds — a website, an app, a slide, a poster. Original mocks re-skinned with this system, not screenshots.
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A mock UI rendered with the Tetris design tokens — straight from its DESIGN.md.
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OpenDesignDESIGN.md
Design tokens
56 tokens conforming to the OpenDesign token contract — the same structured palette, type, spacing, and motion values your agent reads to theme any artifact.
Surface
-
--bg#050816 -
--surface#10162a -
--surface-warm#17203a
Text
-
--fg#f8fafc -
--fg-2#cbd5e1 -
--muted#94a3b8 -
--meta#00f0f0
Border
-
--border#26324f -
--border-soft#1c2740
Accent
-
--accent#00f0f0 -
--accent-on#061018 -
--accent-hovercolor-mix(in oklab, var(--accent), black 8%) -
--accent-activecolor-mix(in oklab, var(--accent), black 14%)
Semantic
-
--success#00f000 -
--warn#f0f000 -
--danger#f00000
Typography
-
--font-display"Press Start 2P", "Arial Black", system-ui, sans-serif -
--font-body"Inter", system-ui, sans-serif -
--font-mono"Press Start 2P", ui-monospace, monospace
Type scale
-
--text-xs10px -
--text-sm12px -
--text-base14px -
--text-lg16px -
--text-xl20px -
--text-2xl28px -
--text-3xl40px -
--text-4xl56px -
--leading-body1.6 -
--leading-tight1.1 -
--tracking-display0
Spacing
-
--space-14px -
--space-28px -
--space-312px -
--space-416px -
--space-520px -
--space-624px -
--space-832px -
--space-1248px -
--section-y-desktop80px -
--section-y-tablet60px -
--section-y-phone44px
Radius
-
--radius-sm0px -
--radius-md0px -
--radius-lg4px -
--radius-pill9999px
Elevation
-
--elev-flatnone -
--elev-ring0 0 0 1px var(--border) -
--elev-raised0 18px 0 rgba(0, 0, 0, 0.32)
Focus
-
--focus-ring0 0 0 4px rgba(0, 240, 240, 0.32)
Motion
-
--motion-fast80ms -
--motion-base140ms -
--ease-standardsteps(2, end)
Layout
-
--container-max1100px -
--container-gutter-desktop32px -
--container-gutter-tablet24px -
--container-gutter-phone16px
Design System Inspired by Tetris
Category: Themed & Unique Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
1. Visual Theme & Atmosphere
Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
- Visual style: high-contrast, playful, premium
- Color stance: primary, secondary, success, warning, danger, info
- Design intent: Keep outputs recognizable to this style family while preserving usability and readability.
2. Color
- Primary:
#1C202B— Token from style foundations. - Secondary:
#7107E7— Token from style foundations. - Success:
#16A34A— Token from style foundations. - Warning:
#D97706— Token from style foundations. - Danger:
#DC2626— Token from style foundations. - Surface:
#DFE7FF— Token from style foundations. - Text:
#1C398E— Token from style foundations. - Neutral:
#DFE7FF— Derived from the surface token for official format compatibility.
- Favor Primary (#1C202B) for CTA emphasis.
- Use Surface (#DFE7FF) for large backgrounds and cards.
- Keep body copy on Text (#1C398E) for legibility.
3. Typography
- Scale: desktop-first expressive scale
- Families: primary=Bangers, display=Bangers, mono=JetBrains Mono
- Weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Headings should carry the style personality; body text should optimize scanability and contrast.
4. Spacing & Grid
- Spacing scale: compact density mode
- Keep vertical rhythm consistent across sections and components.
- Align columns and modules to a predictable grid; avoid ad-hoc offsets.
5. Layout & Composition
- Prefer clear content blocks with consistent internal padding.
- Keep hierarchy obvious: headline → support text → primary action.
- Use whitespace to separate concerns before adding borders or shadows.
6. Components
- Buttons: primary action uses
#1C202B; secondary actions stay neutral. - Inputs: strong focus-visible states, clear labels, and predictable error messaging.
- Cards/sections: use consistent radii, spacing, and elevation strategy across the page.
7. Motion & Interaction
- Use subtle transitions that emphasize Primary (#1C202B) as the interaction signal.
- Default to short, purposeful transitions (150–250ms) with stable easing.
- Ensure hover, focus-visible, active, disabled, and loading states are explicit.
8. Voice & Brand
- Tone should reflect the visual style: concise, confident, and product-specific.
- Keep microcopy action-oriented and avoid generic filler language.
- Preserve the style identity in headlines while keeping UI labels literal and clear.
9. Anti-patterns
- Do not introduce off-palette colors when an existing token can solve the problem.
- Do not flatten hierarchy by using the same type size/weight for all text.
- Do not add decorative effects that reduce readability or accessibility.
- Do not mix unrelated visual metaphors in the same interface.
Tags
design-systemfirst-partydesignthemed-unique